Video games are the first media which interacts with its audience in a significant way. Do you wish Holden Caulfield would have stopped whining so much? Did you think that Ophelia should have actually gone to a nunnery instead of going swimming? Maybe the Mariner should have just let that bird go. Games give you the ability to change how characters act. They let the player inject their own personal biases into the story.
A great example of this is Fallout 3. Very early on in the game, you are presented with a grave choice which will affect the lives of dozens of people. The choice brings consequences which stay with you the rest of the game. If you choose evil, you are rewarded with fantastic luxuries – and a haunted past. Choosing good produces less material benefit but a clear consequence.
Sure, too many choices can paralyze the player and be a bad thing. But a game with no choices isn’t a game at all – it’s a movie.





