Another Penny Arcade Expo has ended. There were concerts, a few surprises, and plenty of good games to see. Out of all the games I saw, the one that intrigued me the most was Spy Party.

Spy Party
Spy Party is a multiplayer game for the PC involving patience, subterfuge, and careful observation. Player 1 acts as the Spy. The Spy must avoid detection by blending in with the NPCs who inhabit a small room. Player 2 is the Sniper. The Sniper’s goal is to kill the Spy (with only one bullet in his gun).
What makes this game interesting from a game design perspective is how effectively it creates tension. Only with careful mimicry of the AI movement can the Spy hope to achieve victory. But, the Sniper’s laser dot is visible to the Spy, so he/she knows when the Sniper is analyzing their movement. The first reaction for the Spy is usually to jerk away, but Spy Party is no twitch shooter. Such an action will only alert the Sniper to the Spy’s identity, resulting in death. Staying calm is the key to victory for the Spy.
At PAX, the game seemed very well balanced. I saw both Snipers and Spies achieve victory. It’s still in development, but I’d expect Spy Party to win some sort of indie award down the road.



