- Just bought Beginning iPhone Games Development. Xcode is incredibly powerful but complicated. The book seems like a good resource, but don’t take my word for it. Incidentally, their first example is a Breakout clone, which seems appropriate.
- I’m updating the Adrift and About Me sections of my website this weekend. Look for a code update too, I’m going to try and fix a few bugs and improve some things.
- Converting Adrift into Objective-C for the iPhone is my official summer project.
Posts Tagged adrift
Take a Look, It’s in a Book
Jun 10
Adrift v1.0 Released!
Mar 25
I’m very excited to announce that today I am releasing my puzzle game Adrift! Click here for more information. I’ve had a blast designing this game and I hope you all enjoy it. Contact me if you have any questions or find any bugs. So far I’ve tested it on Macintosh and Windows.
You can find the Pygame project page here.
Adrift v0.1 Release!
Mar 4
Adrift is ready for testing!
Adrift is a puzzle game where your goal is to guide a lost ship home by controlling the wind. Of course, there are numerous obstacles such as pirates blocking your path. Note that this is a “beta” release and there are probably still bugs left to find.
Download it here. It should run on any Windows system: just double click AdriftDriver.exe to start it up. If you’re interested, the Python source code can be found here.
Coming Soon: Adrift
Feb 18
Adrift, my ocean-bound puzzle game where you control the wind, is almost finished. I hope to release it in two weeks or so after more testing, finishing up the artwork, and more level design.
Also, I’ll be attending Pycon this weekend. I’m looking forward to seeing what everyone else is doing with this great language.


